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5:26
Tetsuo made 'Attention Is All You Need', a 5:26 music video with 84 shots, 573 sung words, and 29 designed transitions. The production ran 26 hours 51 minutes, used 131 agents, 23,354 model calls and 10.1 billion tokens across Claude Opus 5.5, Grok 4.7, Seedance 2.5 and others.
662 saves on X
26-hour, 131-agent music video Attention Is All You Need
Art, video & music
@tetsuoai
1.7K
280
662
1:12
Dhruval built a walled kingdom with 9 rideable mounts, a village of animal villagers, flying, abilities, and music in about 24 hours, spending roughly $16 on 3D models. Made with Claude, Tripo, Blender, and Unreal Engine.
310 saves on X
A $16, 24-hour open-world kingdom game with mounts and animal villagers
Games
@dhruvalgolakiya
320
20
310
0:45
Kensei built their own game in under 24 hours (including 8 hours of sleep) using Opus 5.5, Tripo, Blender and Unity.
307 saves on X
Own game built with AI in under 24 hours
Games
@0xKense1
216
23
307
1:32
anstap used Blender and Python with a team of parallel agents to render 43 shots and 2,160 frames, inked and painted by script, with a synthesized orchestral soundtrack. Zero image generation, zero video models.
418 saves on X
92-second anime film from Claude Fable 5.5, zero video models
Art, video & music
@anstapnever
397
41
418
0:35
荒船泰廣, a video director, tested Blender with Claude Opus 5.5, using tripo for only 5% of the work while modeling most of the scene by hand with procedural shaders. ChatGPT generated some textures and HunyuanVideo-Foley supplied the sound.
4K saves on X
Blender and Claude Opus 5.5 build a polished procedural 3D scene
Art, video & music
@arafune
5K
417
4K
1:15
NicoleCringe built a full original game in 24 hours using Opus 5.5, Flux 3 Max, GPT Image, Tripo, Blender and Three.js.
278 saves on X
Original 24h game: Opus 5.5, Flux 3 Max, GPT Image, Tripo, Blender
Games
@NicoleOfCringe
679
44
278
3:02
After quitting an 11-year corporate career, S built SOL: The Last Imperium, an original sci-fi FPS with guns, vehicles and giant bosses, using Tripo, Opus 5.5 and Blender for all assets and code.
1.2K saves on X
AI-built sci-fi FPS with giant boss battles in 24 hours
Games
@Rubzem
1.6K
100
1.2K
1 / 4
mukade死神 blended four real scanned materials into a seamless 4K forest floor with Claude Opus 5.5 and Blender, keeping leaves and twigs whole and adding 700K real grass blades for Cycles displacement.
340 saves on X
A 4K tileable forest floor material from four PBR sets
Art, video & music
@mukadeshinigami
247
14
340
1:37
Toby built an original playable game in 24 hours using Opus 5.5, Flux 3 Max, GPT Image, Tripo, Blender and Three.js.
935 saves on X
Solo-built an original playable game in 24 hours
Games
@jdyu477723
1.4K
101
935
1:52
Game developer After The Wind shows their pipeline for creating monsters: a doodle becomes a Codex concept, Tripo P2 3D model and texture, Blender rigging with Claude, then into Godot.
309 saves on X
Game monster pipeline from doodle to Godot
Games
@afterthewinddev
285
14
309
0:53
rewind made a Silent Hill-inspired horror game in about four days. Opus 5.5 ran in auto mode editing files and launching Godot, while Nano Banana and Meshy T2.5 turned grouped prompts into about 100 textured props.
194 saves on X
Horror game built in four days with Claude Opus 5.5 and Godot
Games
@rewind02
224
23
194
0:53
The creator built a 3D previs in Blender from real map data, then generated photoreal video with Minimax H3, keeping Japanese signage intact. The result evokes an ordinary after-school street.
222 saves on X
Japanese shopping street recreated from map data as live-action video
Art, video & music
@boke_ai
325
45
222
1:52
For the online RPG EXTRA: Ascension, the creator used Claude Opus 5.5 in Blender to build the Mossback Strider, a horse-sized grazer with a living garden and waterfalls on its back. It has 389 parts, 73 bones, 8 animations, and baked 4K textures.
210 saves on X
A garden-carrying creature animated in Blender for $1.50
Games
@theparuchh
236
4
210
1 / 4
Using Claude Opus 5.5 and Blender, a beginner programmer created a 4K PBR rock material with actual 3D grass strands growing out of the rock, rendered in Cycles. The grass grows only where the texture says it should, with a dense short layer and long dry tufts.
623 saves on X
Photoreal 4K rock material with real 3D grass in Blender
Art, video & music
@mukadeshinigami
523
43
623
2:17
apek built AnyShot, an open-source tool that takes a Blender scene and a brief, has an AI cinematographer plan camera moves, checks for clipping, pulls focus, and renders across up to 100 RTX 5090s on fal. A 6-hour render on an RTX 5070 Ti drops to 3 minutes.
356 saves on X
AnyShot renders Blender walkthroughs in 3 minutes on 100 GPUs
Apps & websites
@apekshik
244
23
356
0:40
sorenxet connected Claude Opus 5.5 to Blender via MCP, sent reference shots, and built a complete office scene piece by piece—walls, furniture, clutter, materials and lighting—with 1,876 objects in eight prompts, keeping the camera locked to compare against the reference.
295 saves on X
Full office in 3D from a few reference shots, 1,876 objects in 8 prompts
Apps & websites
@sorenxet
277
24
295
0:30
Kensei turned a concept sheet of a brick noir detective and 1940s cruiser bike into two textured 3D models with Tripo for $1.20, then had Opus 5.5 clean, rig and animate them in Blender with 16 clips, keeping bone names so the game code never noticed.
206 saves on X
Concept sheet to rigged game hero with 16 animations in under an hour
Games
@0xKense1
166
10
206
0:25
Lummox sent the same train-scene prompt to four AI coding workflows. Kimi K3.1 produced the most cinematic render for $19 in 5 minutes, while Claude 3.7 Sonnet took 38 minutes and $131 to build a refrigerator-like train.
383 saves on X
One prompt, four AI workflows: a bullet train scene for $19 to $131
Art, video & music
@Lummox_eth
397
21
383
0:22
Dumble built a 24/7 agent system that scans app-store apps for those paying for ads but missing short-form, writes storyboards, renders 2.5D shorts in Blender, posts them, and emails the founder. One run reached 830K views in 48 hours and signed a client at about $500 a month.
628 saves on X
Automated shorts agency scans apps, renders clips, pitches founders
Work
@Y0urDumble
330
32
628
0:33
Finn built a 30–60 second Roblox story animation with a single Claude prompt, entirely in Blender from code, with Kokoro voice and faster-whisper timing. It uses no AI video generation and cost $0 to make.
521 saves on X
A Roblox-style story video from one Claude prompt, no AI video
Art, video & music
@finnardley
332
29
521
0:26
Max used Tripo for the mesh, Claude Opus for the pose, and Omni 1.1 for a video reference to animate 3D FPS hands in Blender MCP. It took over an hour and 22% of weekly quota, but the motion worked.
259 saves on X
3D FPS hand animation from scratch via Blender MCP
Apps & websites
@maxt3chno
285
11
259
0:16
Mr Tactical asked Claude Opus 5.5 to build an oak tree in Blender with 55,000 physics-driven leaves, then shook it. The simulation took 3 hr 50 min and cost $59.65.
211 saves on X
55,000 physics leaves fall from Blender oak tree
Art, video & music
@MrTacticalX
525
20
211
1 / 4
mukade死神, a beginner programmer, generated an 8K PBR rock and moss material in Blender using Claude Opus 5.5, Python scripts and an image generator, with real displacement and two-material shader. They shared mistakes and fixes.
811 saves on X
8K photoreal rock and moss material from a single reference
Apps & websites
@mukadeshinigami
585
48
811
0:30
An Xuan used Opus 5.5 to build an interactive 3D world of a Vietnamese tube house facing a typhoon, with real storm prep advice, blackout, and flood, modeled in Blender and three.js.
177 saves on X
Vietnamese tube house rides out a typhoon in 3D
Games
@anxuanng
299
13
177
1 / 3
葦沢かもめ used Opus 5.5 and Blender MCP to model a cyberpunk apartment, with rain-soaked floors and rusted railings giving it an underground feel.
428 saves on X
A cyberpunk apartment modeled with Opus 5.5 and Blender MCP
Art, video & music
@AshizawaKamome
770
65
428
1 / 4
Lucas Botkin has spent three weeks building an Antarctica horror shooter with Opus 5.5, using Meshy for visuals, ElevenLabs for sound, and Blender. The game blends a Metal Gear Solid/Half-Life feel with modern controls and a three-act story inspired by Stalker.
56 saves on X
Antarctica horror shooter built with Opus 5.5 and Blender
Games
@LucasBotkin
520
7
56
0:44
Dumble gave Claude Opus 5.5 a brief for a true-story cartoon; it picked the story, drew characters, built Blender sets, timed captions and wrote sound design, rendering in five minutes on a PC.
2.3K saves on X
Claude Opus 5.5 built a viral-style cartoon in one prompt
Art, video & music
@Y0urDumble
1.2K
133
2.3K
1:22
Dhruval built a game using Opus 5.5 with Blender and Unreal, and the 82-second video shows it running; they can actually play it.
643 saves on X
A playable game built with Opus 5.5, Blender and Unreal
Games
@dhruvalgolakiya
1.3K
43
643
2:24
badboyfoxy used Opus 5.5 on medium to build a city — interiors, props and buildings — in Unreal Engine with Blender, finishing the build in nine days.
204 saves on X
Opus 5.5 built a full Unreal Engine city in nine days
Games
@badboyfoxy
397
24
204
0:32
J A Z I I tested GPT-6.1 Terra by having it create a 3D hatchet in Blender. It finished in under five minutes and cost about $1, making it the fastest model for this kind of task in their testing.
88 saves on X
GPT-6.1 Terra modeled a hatchet in Blender in under 5 minutes for $1
Apps & websites
@notjazii
326
10
88
0:59
Shikhar used Opus 5.5 to create an entire city in Unreal Engine, generating all assets with Blender. The video flythrough shows the first version, with more to come.
1.9K saves on X
Opus 5.5 built a city in Unreal Engine with Blender assets
Games
@xikhar
4.8K
235
1.9K
1:00
Head of creative engineering gokaygokay gave Claude Opus 5.5 a Gaussian splat of a garden and asked it to rebuild the scene in Blender using procedural objects, Geometry Nodes, Shader Nodes, and captured textures.
461 saves on X
Rebuilding a garden scene in Blender from a Gaussian splat
Games
@gokayfem
481
43
461
1:00
Samamiku tested building a photorealistic first-person shooter in an abandoned port with Opus 5.5 and Godot, using Blender, Tripo, Mixamo, and free assets. The game was exported to itch.io for Windows and Mac.
276 saves on X
A photorealistic FPS game built with Opus 5.5 and Godot
Games
@samamiku4
341
24
276
1 / 2
Artist Jun Kosaka used Claude with Blender to generate an editable 3D dataset of Shibuya, ready for further processing.
193 saves on X
Shibuya 3D data made in Claude and Blender
Art, video & music
@KOSAKA_Jun
344
14
193
0:45
Chetaslua, an AI researcher, used Kimi K3.1 to model the iPhone Duo in Blender and turn it into an interactive web page, recreating the folding animation. The process took 1h30m and cost $12.50.
91 saves on X
Playable iPhone Duo web page built in Blender with Kimi K3.1
Apps & websites
@chetaslua
487
23
91
0:15
Emily Lai created an OG video for their website using ChatGPT Sol 6.1 and Blender, inspired by a post about using og:video. The motion graphic is shown in the post.
1.3K saves on X
An OG video for a website built with ChatGPT and Blender
Apps & websites
@emilylai
1K
13
1.3K
0:30
柿子 gave Claude Code one page of specs, 7 storyboard sketches and 16 photos; it wrote bpy scripts to model the Temple of Heaven, generated instanced cypress trees, counted dougong brackets from photos, and rendered a 22-second film after 25 revisions.
199 saves on X
Claude Code built a Temple of Heaven in Blender from photos
Apps & websites
@yaohui12138
259
28
199
Artist 小阪淳 asked Opus and Blender to create a haniwa clay figure, and when they asked how the texture was made, Opus revealed it had built it procedurally with nodes. They shared the node graph.
721 saves on X
A haniwa figure with procedural textures, made by Opus and Blender
Art, video & music
@KOSAKA_Jun
1.8K
187
721
2:06
badboyfoxy, a writer and AI creative, had Opus 5.5 build a post-apocalyptic open world in Blender and Godot over 17 hours, at a total cost of $118 from weekly usage. They note it is not finished yet.
69 saves on X
Opus 5.5 built a post-apocalyptic open world in 17 hours for $118
Games
@badboyfoxy
242
5
69
0:25
Mr Tactical asked GPT-6 Astra and Claude Opus 5.5 to build a storm inside a bottle in Blender from scratch with no assets. Astra finished in 24 minutes for about $6; Opus took 82 minutes and about $18.
53 saves on X
A storm in a bottle built in Blender, no assets
Art, video & music
@MrTacticalX
215
14
53
0:26
A developer who had failed at game creation for years used AI to build 'Island Life,' a slow-life 3D game set in their hometown of the Goto Islands. They combined GPT Image for concept art, Blender, Tripo and Mixamo for 3D assets, and Godot for the game, delegating tasks across Claude and ChatGPT on a dedicated Mac mini, including unattended overnight work.
1.1K saves on X
A slow-life 3D game set on the Goto Islands, built with AI
Games
@iritec_jp
1.6K
175
1.1K
0:27
Sorenxet built a playable cozy fishing game alone, assigning one job per tool: Tripo generated 3D models, Opus 5.5 and Blender handled setup and animation, and Unity 6 assembled the world and systems like fishing, bait choice and time of day.
270 saves on X
A cozy fishing game built solo with Opus 5.5, Blender and Unity
Games
@sorenxet
357
15
270
2:20
Kokushin built a browser MMORPG solo, using Tripo and GPT-6.1 Sol to create 24 monster models expanded to 59 variants, rigging them in Blender, and directing the whole process with Claude Opus 5.5 and GPT-6.1 Sol, all in Godot.
455 saves on X
A browser MMORPG with 59 AI-generated monster variants
Games
@kokushing
480
42
455
1:37
Riley Brown uploaded a single raw video of themselves speaking. With one prompt, Opus 5.5 analyzed the transcript, searched Twitter for relevant B-roll via GrokBot, scraped assets, built a Blender scene, cut out mistakes, synced shots to words, added captions, sound effects and music, rendered 3,487 frames on RunPod for under $1, and saved the ready-to-post file to Google Drive.
631 saves on X
One prompt edited a full video with B-roll, captions and music
Art, video & music
@rileybrown
472
24
631
0:36
KOBATAKA had Claude Opus 5.5 drive Blender to create a detailed fictional study room, drawing on personal history to place objects like a grandfather's Noh mask. The 50-prompt, mostly overnight run cost $455 in API fees and used Tripo for mesh generation and GPT Images 2.5 for backgrounds.
872 saves on X
Opus 5.5 built a personal study room in Blender for $455
Apps & websites
@shion_takk
730
72
872
0:46
rewind used Claude Opus 5.5 to model a room in Blender, generate complex props with Tripo, and port the scene to Unreal Engine 5, with no one opening a 3D app by hand.
1.1K saves on X
A game-ready room built with Opus 5.5, Blender, Tripo, and Unreal Engine 5
Games
@rewind02
787
77
1.1K
0:22
Mnimiy built a cozy farm game solo using Opus 5.5 and Unity 6, connecting Claude Code to Blender and Unity through MCP, with models generated in Tripo and sound from ACE-Step.
410 saves on X
Solo developer builds cozy farm game with Opus 5.5 and Unity
Games
@Mnilax
324
25
410
1:35
Shikhar used Opus 5.5 for three days to build a large game world in Unreal Engine, with Blender for assets and Tripo AI for character generation. The result is a detailed, explorable environment that would have been impossible a year ago.
623 saves on X
A game world built by Opus 5.5 over three days in Unreal Engine
Games
@xikhar
1.6K
80
623
0:24
rewind built a haunted mansion game in Unreal Engine 5 without writing code by hand, using Claude Opus 5.5 through Unreal MCP. It greyboxed five rooms, added a vacuum beam and ghosts, and the model playtested and fixed bugs.
193 saves on X
A ghost-hunting game built with Claude Opus 5.5 in Unreal Engine
Games
@rewind02
201
14
193
1:02
rewind built a local fishing game—beach, pier, day/night cycle, real fishing controls—by using Claude Opus 5.5 for scripts and setup, Tripo for models, and having Opus playtest with an autopilot before fixing bugs.
746 saves on X
A fishing game built step-by-step with Claude Opus 5.5 and Unity 6
Games
@rewind02
615
61
746
0:30
An Xuan had Opus 5.5 build a live airport ramp playable like a strategy game, with every plane and truck modeled in Blender and running in three.js.
721 saves on X
A playable airport ramp modeled in Blender, run in three.js
Games
@anxuanng
1.1K
77
721
2:32
badboyfoxy, a writer, built a first-person open-world game in seven hours using Claude Opus 5.5, with Blender for the assets and three.js for the engine, and shows a two-and-a-half-minute walkthrough.
80 saves on X
An open-world first-person game made in seven hours with three.js
Games
@badboyfoxy
266
16
80
0:55
Opus 5.5 built it from scratch with no external assets, working through Blender MCP, with Magnific MCP used only for sound. There is already a nightclub to walk into with people dancing inside, and a bar.
1.1K saves on X
A three.js world with an enterable nightclub, built in one 24-hour run
Games
@Ainthropos
1.8K
114
1.1K
0:43
Mockups came from GPT Images 2.5, 3D models from Blender and Tripo, 2D assets from Spriterrific, sound and music from ElevenLabs, and the code from Opus 5.5. It is playable on web and mobile.
1.2K saves on X
An Ori-inspired browser platformer with a giant boss chase
Games
@chongdashu
1.1K
73
1.2K
0:58
Chetan made Cozy Creek, an interactive three.js creek scene that runs in the browser, with the 3D assets built in Blender and GPT-6 Astra.
2.7K saves on X
A browser 'cozy creek' 3D scene built with GPT-6 Astra
Art, video & music
@chetanankola
5.2K
441
2.7K
1 / 4
Claude built the models in Blender or with TRELLIS 2 and generated wood and wall textures in numpy, while pillows and decals came from GPT Image 2, all automated.
339 saves on X
A VRChat world where every asset was made by Claude
Games
@digi_the_robot
608
27
339
0:20
With Suno and Blender at hand, Claude Opus 5.5 worked for 3 hours 27 minutes and no keyframe was touched by hand. It first measured every pitch dive and silence in the track, carved the spectrogram into a magma canyon and made a pupil dilate on every kick.
676 saves on X
A 20-second animation whose landscape is the song's own spectrogram
Art, video & music
@kloss_xyz
733
42
676
0:33
A digital artist vibe-coded a web version of procedural graphics experiments first made in After Effects and Geometry Nodes, with presets built from the old shapes and plenty more to play with and break.
380 saves on X
Old After Effects experiments reborn as a procedural graphics toy
Art, video & music
@sashamartinsen
431
36
380
0:25
Made with Opus 5.5 working in Blender through an MCP server, Seedance 2.5 for video generation, and DaVinci Resolve Studio, which Opus 5.5 also operated.
3.4K saves on X
A retro anime sequence with Claude driving Blender and DaVinci Resolve
Art, video & music
@AIWarper
4.4K
307
3.4K
2:41
A solo developer's work in progress, showing what a full week of Opus 5.5 usage produced when it drove Blender through MCP for every model and animation. A playable demo is coming.
1.4K saves on X
A game whose 3D models and animations all came via Blender MCP
Games
@ForkedPush
2.2K
109
1.4K
3:20
Asked for a guitar riff, Opus 5.5 started a band, The Context Windows. It composed with GarageBand instruments by reverse engineering the file format, got the open SoulX-Singer model singing on MLX, and animated physically accurate fretting in Blender.
145 saves on X
An AI band's music video, made entirely on one MacBook in 24 hours
Art, video & music
@anshuc
273
30
145
3:15
Separate Claude sessions run fishing, shaders, sound and other systems under one manager session, nearly 24/7. Opus 5.5 codes and adds ElevenLabs sounds, Astra does textures and TripoAI the 3D characters; with 30+ fish, it is now in Steam verification.
249 saves on X
Nine weeks into a fishing game built almost entirely by AI agents
Games
@hakimieiqbal
310
15
249
1:07
Called Sidewinder, it was built with Codex and mostly GPT-6 Astra, plus Blender, WASM, Cloudflare and music from Suno, with a lot of human touch on top. A link to the full game is coming soon.
1.2K saves on X
Off-Road, a childhood arcade racer, remade with a real spinning wheel
Games
@joshclemm
3.6K
225
1.2K
11:10
Made in UE5, it has dinosaur taming, mounting and riding, combat, weapons and creature AI, all built by Claude Opus 5.5, which also rigged and animated the dinosaurs in Blender.
433 saves on X
An ARK-style dinosaur survival game built in 24 hours
Games
@smart_poly
863
63
433
0:28
Zsolt Kacso had Opus 5.5 build a native macOS app for visualizing music, model a robot head in Blender, and wire it up to a track made back in 2018.
1K saves on X
A native Mac app that visualizes a track made in 2018
Apps & websites
@kaolti
1.8K
101
1K
2:56
Characters were made with Nano Banana and ChatGPT, turned into 3D models with Tripo3D, and the tracks built with Claude Opus 5.5 and Blender, all brought together in three.js. Thirteen of the cities are places the developer has visited.
300 saves on X
A 3D kart racer with tracks through 20 real cities
Games
@KenLin1985
535
42
300
0:34
Opus 5.5 generated everything with code, from the magnet tunnel to the particle burst in the detector, including materials, camera and sound, with zero pre-made assets. The particle tracks were calculated from the detector's real magnetic field.
309 saves on X
A proton collision inside the Large Hadron Collider, built in Blender
Learning
@superalesha
624
46
309
0:15
Chong-U built Pressure Wash Panic with Claude Opus 5.5, Blender and Tripo, compiled to Rust, Wasm and WebGPU: wash surfaces while dodging plants, cars and cats, playable in the browser and on phones.
623 saves on X
A pressure-washing game that runs in the browser and on mobile
Games
@chongdashu
814
43
623
0:22
Opus 5.5 made the short in Blender, animating the motor protein's walk in clay style. Shared by an account focused on biology and AI.
306 saves on X
A claymation short of kinesin walking along a microtubule
Learning
@JacobMolBio
675
42
306
0:25
After getting a new MacBook, eta decided to switch engines and had GPT-6 Astra, working with Unreal and Blender, carry a concept they had already built in Godot over to Unreal. A few changes to the trees and lighting later, this clip is how it turned out.
2.9K saves on X
A game concept moved from Godot to Unreal with GPT-6 Astra
Games
@seftsaint
5.9K
311
2.9K
1:38
Blendi, previously an engineer at fal, shows a 98-second runthrough of the boss fight in their game. Assets come from fal, rendering is three.js, rigging and animation were done in Blender and Mixamo, music and sound effects are from Suno, and GPT-6 Astra handled development.
192 saves on X
A full boss fight with rigged characters, running in the browser
Games
@BlendiByl
283
24
192
21:23
Chong-U walks through their full pipeline: mockups from GPT Images 2.0, Grok Imagine and Nano Banana; GPT-6 Astra and Fable 5.1 building characters, props and environments in Blender, with rigs and animations; then the Unity and Unreal CLIs to bring them into either engine.
805 saves on X
Idea to playable game in Unity and Unreal, assets built in Blender
Games
@chongdashu
588
52
805
1:27
Derrick Choi, who leads Codex for APAC at OpenAI, had Codex on GPT-6 Astra write the scripts that built and animated all 22 cars across 2,610 frames at 4K 30fps, and a Python-generated stereo soundtrack of engine revs, gear changes, passing cars and tunnel reverb.
167 saves on X
An 87-second Monaco Grand Prix final lap rendered from code in Blender
Art, video & music
@derrickcchoi
405
15
167
0:58
PARSA generated an industrial robot arm in Tripo in one go, with topology clean enough to take straight into Blender without a retopo pass. GPT-6 Astra then wrote the rigging script and built a WebAR viewer; scanning the QR code put the arm on the floor.
11 saves on X
A generated robot arm, rigged by Astra and standing on the floor in AR
Apps & websites
@Parsats_eth
261
29
11
1:04
Stefan Vaskevich is building the game they have imagined for 15 years. When GPT-6 Astra could not get a skeleton's arm swing right in Blender, they filmed themselves, converted the video to mocap and had Codex fix just the arm. Six or seven rounds later the skeletons were in the game.
793 saves on X
Game skeletons animated from the creator's own mocap clips
Games
@Stefan_3D_AI
1K
61
793
0:45
Spenser Dickerson, a product marketing manager, spent about 10 hours directing GPT-6 Astra in Blender on a MacBook Pro. Asked for a hoop and flooring built to spec, it sourced manufacturer drawings and blocked everything out at the right scale. Lots of art direction, not one prompt.
283 saves on X
A vintage gym built in Blender over 21 rounds of revisions
Art, video & music
@SpenserFX
423
35
283
0:16
Given only multi-view RGB video and robot actions by lingxiao guo, a robotics master's student at CMU, GPT-6 calibrated the cameras, built the object assets, identified the physics parameters, ran MuJoCo and rendered the result in Blender.
593 saves on X
Robot demos turned into a MuJoCo simulation from one prompt
Science
@Lingxiao234
957
104
593
1:28
AshutoshShrivastava asked Claude Fable 5.1 to model a detailed jet engine in Blender and then build a three.js site to render and interact with it. The result has 12 major modules and 84 individual parts, each modelled on its own.
218 saves on X
A jet engine of 84 separately modelled parts in Blender and three.js
Learning
@ai_for_success
608
42
218
0:52
Shikhar, who makes 3D and games with AI, had GPT-6 Astra build a GTA-style driving game that runs in the browser on three.js. The model also produced the car models itself in Blender.
889 saves on X
A browser driving game in three.js with cars modelled in Blender
Games
@xikhar
2.8K
151
889
2:59
Ethan Mollick, a Wharton professor, gave GPT-6 Astra the few black-and-white drawings and a description of Boullée's Cenotaph for Isaac Newton. It built a full Blender model and directed a dramatic narrated walkthrough of the monument.
225 saves on X
A never-built 1784 monument rebuilt in Blender from a few sketches
Learning
@emollick
720
53
225
1 / 4
RoVoidr asked GPT 6 Astra for a Mercedes AMG G63 for Roblox. In two hours it modelled the whole car in Blender, made its own PBR textures and drew up reference plans and reviews for itself. Body design and part placement are not perfect, but the full Blender and texture files are in hand.
287 saves on X
A Mercedes G63 modelled and PBR-textured in Blender in two hours
Games
@RoVoider
555
9
287
1:13
Meng To, founder of Design+Code, had GPT-6 Astra build the game with rocks, trees, monuments and characters all as procedural code, then recreate every scene in Blender for a trailer. UI icons and ornaments came from GPT Image 2 as transparent PNGs; it needed little steering.
1.1K saves on X
A three.js game under 2 MB, then its trailer rebuilt in Blender
Games
@MengTo
1.8K
104
1.1K
0:34
Tom Krcha, founder of Pendev, handed GPT-6 Astra an old drawing of a steam train and asked for a Blender reconstruction. A few minutes later it had modelled 3,295 fully editable, detailed objects, and you can tell it how simple or detailed to go.
3.5K saves on X
Old steam-train drawing rebuilt in Blender as 3,295 editable objects
Art, video & music
@tomkrcha
6.9K
498
3.5K
0:32
Theo, CEO of T3 Chat and T3 Code, calls GPT-6 Astra world class at Blender and three-dimensional reasoning. The 32-second clip shows the game it produced from a single prompt, running entirely in the browser.
2.9K saves on X
A 3D browser game built in one shot, with the model driving Blender
Games
@theo
13K
411
2.9K
0:20
Tom Krcha, founder of Pendev, gave GPT-6 Astra an image of a house and asked for it in 3D with every detail, down to toys, appliances and furniture. The result is a complete Blender reconstruction with tweakable geometry that also runs at 60fps as a locally rendered game.
3.8K saves on X
One photo of a house became a full, editable 3D model in Blender
Art, video & music
@tomkrcha
6.5K
564
3.8K
0:56
Anshu first built The Long Silence with Claude Opus 5 in one 24-hour session, every pixel and sound made by the model. Told to 'just make it look better', Fable 5.1 remodelled everything in Blender, generated textures in code and doubled the speed. Code and demo are public.
221 saves on X
A 24-hour space game got a full visual overhaul and ran 2x faster
Games
@anshuc
305
27
221
0:27
Luka, a computational architect and co-founder of protocell:labs, built craftbot on Fable. It ingests manuals, reference images and plans, writes procedural models in Python, checks the geometry from screenshots in headless Blender and iterates on the brief until it converges.
929 saves on X
An autonomous AI architect that checks its own geometry in Blender
Work
@LukaPiskorec
824
76
929
0:32
Chong-U used Fable 5.1 to combine a gameplay prototype, a Blender rig and animations into a playable Unity tennis game, with forehand, backhand, smash and serve all working. The robot character came from Meshy; the other assets were made by the model through Blender MCP and the Unity CLI.
118 saves on X
A playable Unity tennis game stitched together from AI-made parts
Games
@chongdashu
185
5
118
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