Games

Game monster pipeline from doodle to Godot

Game developer After The Wind shows their pipeline for creating monsters: a doodle becomes a Codex concept, Tripo P2 3D model and texture, Blender rigging with Claude, then into Godot.

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Codex, Tripo P2 tripo3d.ai (affiliate link), Blender, Claude, Godot
Role
Game developer
Posted
After The Wind@afterthewinddev

As requested by many of you, here's a full breakdown of how I'm creating the monsters for my game :)

My most amazing doodle, concepts in Codex, 3D model and texture in Tripo P2, rig and animation in Blender with Claude, then into Godot.

What monster should I make next?

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Still from the video

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