As requested by many of you, here's a full breakdown of how I'm creating the monsters for my game :)
My most amazing doodle, concepts in Codex, 3D model and texture in Tripo P2, rig and animation in Blender with Claude, then into Godot.
What monster should I make next?
Games
Game monster pipeline from doodle to Godot
Game developer After The Wind shows their pipeline for creating monsters: a doodle becomes a Codex concept, Tripo P2 3D model and texture, Blender rigging with Claude, then into Godot.
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- Made with
- Codex, Tripo P2 tripo3d.ai (affiliate link), Blender, Claude, Godot
- Role
- Game developer
- Posted








