horror game in 4 days with claude opus 5.5 + godot..
pinterest references inspired by silent hill and fatal frame
the trick is code for the big stuff, batches for the small stuff. here’s the workflow:
- step 1: collect pinterest references for the mood and give them to opus
- step 2: run opus in auto mode: it edits files, runs scripts, launches godot, takes screenshots and keeps iterating
- step 3: buildings and big structures get built directly in code
- step 4: opus writes prompts for groups of 10 related props, and nano banana makes one reference image per group
- step 5: each image goes into meshy t2.5 (image-to-3d, smart topology) and comes back as a textured batch
- step 6: split the batches in blender by hand to save claude usage, then opus places them by location
- step 7: textures: nano banana makes 2x2 grids, opus crops them into 4 images, normal and roughness come from the color, and triplanar mapping means no uv unwrapping
- step 8: grime: opus places dirt decals along walls and corners and bakes ao into the props
the numbers:
> ~4 days, and the environment looked close to final by day 2
> ~10 batches = ~100 props
> claude pro plan, ~$90 api-equivalent for the core, ~$180 with experiments
generate props in groups of 10 that share one material. fewer credits, and everything matches (dev: One_Cheek_8843)
Games
Horror game built in four days with Claude Opus 5.5 and Godot
rewind made a Silent Hill-inspired horror game in about four days. Opus 5.5 ran in auto mode editing files and launching Godot, while Nano Banana and Meshy T2.5 turned grouped prompts into about 100 textured props.
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- Made with
- Claude Opus 5.5, Godot, Nano Banana, Meshy T2.5, Blender
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