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1:12
Dhruval built a walled kingdom with 9 rideable mounts, a village of animal villagers, flying, abilities, and music in about 24 hours, spending roughly $16 on 3D models. Made with Claude, Tripo, Blender, and Unreal Engine.
310 saves on X
A $16, 24-hour open-world kingdom game with mounts and animal villagers
Games
@dhruvalgolakiya
320
20
310
1:14
Nano created a 3D character model and dance video in about three days using Tripo, Opus 5.5, and Charakuru.
2.3K saves on X
3D character and dance video made in three days
Art, video & music
@Dstudio_ai
1.9K
180
2.3K
0:45
Kensei built their own game in under 24 hours (including 8 hours of sleep) using Opus 5.5, Tripo, Blender and Unity.
307 saves on X
Own game built with AI in under 24 hours
Games
@0xKense1
216
23
307
0:35
荒船泰廣, a video director, tested Blender with Claude Opus 5.5, using tripo for only 5% of the work while modeling most of the scene by hand with procedural shaders. ChatGPT generated some textures and HunyuanVideo-Foley supplied the sound.
4K saves on X
Blender and Claude Opus 5.5 build a polished procedural 3D scene
Art, video & music
@arafune
5K
417
4K
1:15
NicoleCringe built a full original game in 24 hours using Opus 5.5, Flux 3 Max, GPT Image, Tripo, Blender and Three.js.
278 saves on X
Original 24h game: Opus 5.5, Flux 3 Max, GPT Image, Tripo, Blender
Games
@NicoleOfCringe
679
44
278
1:39
rewind combined Claude Opus 5.5, GPT-6 Astra, and Tripo to generate assets and assemble a playable apartment in Unreal Engine. The environment includes a study, hallway, and kitchen with simple mechanics and a puzzle to solve.
483 saves on X
Playable apartment built in 5 hours with Claude and Unreal
Games
@rewind02
404
34
483
3:02
After quitting an 11-year corporate career, S built SOL: The Last Imperium, an original sci-fi FPS with guns, vehicles and giant bosses, using Tripo, Opus 5.5 and Blender for all assets and code.
1.2K saves on X
AI-built sci-fi FPS with giant boss battles in 24 hours
Games
@Rubzem
1.6K
100
1.2K
1:37
Toby built an original playable game in 24 hours using Opus 5.5, Flux 3 Max, GPT Image, Tripo, Blender and Three.js.
935 saves on X
Solo-built an original playable game in 24 hours
Games
@jdyu477723
1.4K
101
935
1:52
Game developer After The Wind shows their pipeline for creating monsters: a doodle becomes a Codex concept, Tripo P2 3D model and texture, Blender rigging with Claude, then into Godot.
309 saves on X
Game monster pipeline from doodle to Godot
Games
@afterthewinddev
285
14
309
1:14
Shikhar used Opus 5.5 to rig and animate a two-headed dragon, then dropped it into an Unreal Engine world the model had created earlier. The 3D asset was generated with Tripo.
67 saves on X
Two-headed dragon rigged, animated, and placed in an Unreal world
Games
@xikhar
229
5
67
3:18
Nenly, an AI content creator and indie game developer, used Claude Opus 5.5, Tripo 3D, and Miora to build a browser-based action game demo with combat, platforming, and a sketch-world story. It started from one prompt and took under 24 hours across dozens of iterations.
267 saves on X
An action game like Genshin Impact built in 24 hours
Games
@Nenlyonis
242
15
267
0:30
Kensei turned a concept sheet of a brick noir detective and 1940s cruiser bike into two textured 3D models with Tripo for $1.20, then had Opus 5.5 clean, rig and animate them in Blender with 16 clips, keeping bone names so the game code never noticed.
206 saves on X
Concept sheet to rigged game hero with 16 animations in under an hour
Games
@0xKense1
166
10
206
2:44
Meticulai spent about $2,000 in AI credits across fal, ElevenLabs and TripoAI, plus a month of Claude 20x, to build a pre-alpha mech game where you build piece by piece, dual wield, fight on a rotating station, and grapple into open space for duels.
985 saves on X
A mech-building fighter on a spinning space station
Games
@MeticulAi
1.9K
148
985
0:26
Max used Tripo for the mesh, Claude Opus for the pose, and Omni 1.1 for a video reference to animate 3D FPS hands in Blender MCP. It took over an hour and 22% of weekly quota, but the motion worked.
259 saves on X
3D FPS hand animation from scratch via Blender MCP
Apps & websites
@maxt3chno
285
11
259
1:00
Samamiku tested building a photorealistic first-person shooter in an abandoned port with Opus 5.5 and Godot, using Blender, Tripo, Mixamo, and free assets. The game was exported to itch.io for Windows and Mac.
276 saves on X
A photorealistic FPS game built with Opus 5.5 and Godot
Games
@samamiku4
341
24
276
1:00
Lucca Cerf describes their 'vibecoder dream': give a simple game idea to Tripo CLI and Unreal CLI before bed, then let ORCA CLI and Fable orchestrate 10+ Opus 5.5 agents at high effort. By morning, a playable prototype exists.
1.3K saves on X
A game built overnight by 10+ Opus agents
Games
@luccacerf
835
41
1.3K
1:01
LUCIAN asked Kimi K3.1 Pro to turn an image into a character model and got a nearly perfect GLB file in about five minutes for about $0.60. The model generated the mesh on its own without a custom skill, and it previews in the harness app.
1.7K saves on X
Image-to-3D character model with Kimi K3.1 Pro
Art, video & music
@lucianlamp
1.6K
146
1.7K
0:26
A developer who had failed at game creation for years used AI to build 'Island Life,' a slow-life 3D game set in their hometown of the Goto Islands. They combined GPT Image for concept art, Blender, Tripo and Mixamo for 3D assets, and Godot for the game, delegating tasks across Claude and ChatGPT on a dedicated Mac mini, including unattended overnight work.
1.1K saves on X
A slow-life 3D game set on the Goto Islands, built with AI
Games
@iritec_jp
1.6K
175
1.1K
0:27
Sorenxet built a playable cozy fishing game alone, assigning one job per tool: Tripo generated 3D models, Opus 5.5 and Blender handled setup and animation, and Unity 6 assembled the world and systems like fishing, bait choice and time of day.
270 saves on X
A cozy fishing game built solo with Opus 5.5, Blender and Unity
Games
@sorenxet
357
15
270
2:20
Kokushin built a browser MMORPG solo, using Tripo and GPT-6.1 Sol to create 24 monster models expanded to 59 variants, rigging them in Blender, and directing the whole process with Claude Opus 5.5 and GPT-6.1 Sol, all in Godot.
455 saves on X
A browser MMORPG with 59 AI-generated monster variants
Games
@kokushing
480
42
455
0:36
KOBATAKA had Claude Opus 5.5 drive Blender to create a detailed fictional study room, drawing on personal history to place objects like a grandfather's Noh mask. The 50-prompt, mostly overnight run cost $455 in API fees and used Tripo for mesh generation and GPT Images 2.5 for backgrounds.
872 saves on X
Opus 5.5 built a personal study room in Blender for $455
Apps & websites
@shion_takk
730
72
872
0:46
rewind used Claude Opus 5.5 to model a room in Blender, generate complex props with Tripo, and port the scene to Unreal Engine 5, with no one opening a 3D app by hand.
1.1K saves on X
A game-ready room built with Opus 5.5, Blender, Tripo, and Unreal Engine 5
Games
@rewind02
787
77
1.1K
0:22
Mnimiy built a cozy farm game solo using Opus 5.5 and Unity 6, connecting Claude Code to Blender and Unity through MCP, with models generated in Tripo and sound from ACE-Step.
410 saves on X
Solo developer builds cozy farm game with Opus 5.5 and Unity
Games
@Mnilax
324
25
410
1:35
Shikhar used Opus 5.5 for three days to build a large game world in Unreal Engine, with Blender for assets and Tripo AI for character generation. The result is a detailed, explorable environment that would have been impossible a year ago.
623 saves on X
A game world built by Opus 5.5 over three days in Unreal Engine
Games
@xikhar
1.6K
80
623
0:24
rewind built a haunted mansion game in Unreal Engine 5 without writing code by hand, using Claude Opus 5.5 through Unreal MCP. It greyboxed five rooms, added a vacuum beam and ghosts, and the model playtested and fixed bugs.
193 saves on X
A ghost-hunting game built with Claude Opus 5.5 in Unreal Engine
Games
@rewind02
201
14
193
1:02
rewind built a local fishing game—beach, pier, day/night cycle, real fishing controls—by using Claude Opus 5.5 for scripts and setup, Tripo for models, and having Opus playtest with an autopilot before fixing bugs.
746 saves on X
A fishing game built step-by-step with Claude Opus 5.5 and Unity 6
Games
@rewind02
615
61
746
0:43
Mockups came from GPT Images 2.5, 3D models from Blender and Tripo, 2D assets from Spriterrific, sound and music from ElevenLabs, and the code from Opus 5.5. It is playable on web and mobile.
1.2K saves on X
An Ori-inspired browser platformer with a giant boss chase
Games
@chongdashu
1.1K
73
1.2K
3:15
Separate Claude sessions run fishing, shaders, sound and other systems under one manager session, nearly 24/7. Opus 5.5 codes and adds ElevenLabs sounds, Astra does textures and TripoAI the 3D characters; with 30+ fish, it is now in Steam verification.
249 saves on X
Nine weeks into a fishing game built almost entirely by AI agents
Games
@hakimieiqbal
310
15
249
2:56
Characters were made with Nano Banana and ChatGPT, turned into 3D models with Tripo3D, and the tracks built with Claude Opus 5.5 and Blender, all brought together in three.js. Thirteen of the cities are places the developer has visited.
300 saves on X
A 3D kart racer with tracks through 20 real cities
Games
@KenLin1985
535
42
300
0:15
Chong-U built Pressure Wash Panic with Claude Opus 5.5, Blender and Tripo, compiled to Rust, Wasm and WebGPU: wash surfaces while dodging plants, cars and cats, playable in the browser and on phones.
623 saves on X
A pressure-washing game that runs in the browser and on mobile
Games
@chongdashu
814
43
623
1:00
Stefan Vaskevich spent five days and 2.5 billion tokens with Codex driving Unreal Engine 5, plus Higgsfield, Tripo, Meshy, Seedance and Seed Audio for assets: 8 buildings, 247 generated voice lines for residents and police, 10 radio tracks. Most of the tokens went into fixing broken mechanics.
521 saves on X
A GTA-style city built in Unreal from prompts alone over five days
Games
@Stefan_3D_AI
889
58
521
0:58
PARSA generated an industrial robot arm in Tripo in one go, with topology clean enough to take straight into Blender without a retopo pass. GPT-6 Astra then wrote the rigging script and built a WebAR viewer; scanning the QR code put the arm on the floor.
11 saves on X
A generated robot arm, rigged by Astra and standing on the floor in AR
Apps & websites
@Parsats_eth
261
29
11
1:04
The Bugged Dev, a software developer and design engineer, built the three.js customiser with GPT-6 Astra: paint or spray any side of a realistic shirt, add stickers from GPT Image 2.5, tweak fabric and wind, then export. Astra modelled the shirt itself through the Tripo plugin in Codex.
517 saves on X
A 3D T-shirt studio where you spray paint the shirt in the browser
Apps & websites
@thebuggeddev
531
59
517
1:14
The Bugged Dev, a software developer who learned crops walking the family farm, built it in three.js with Claude Opus 5. Tripo AI generated the models, which Claude shrank from 1,349.6 MB to 11.6 MB; a globe shows where each crop grows, and there are quizzes.
874 saves on X
An interactive 3D atlas of 24 seeds, from cross-section to sprout
Learning
@thebuggeddev
978
123
874
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