A lot of people ask me how I build games.
Well, it's pretty simple and I call it "vibecoder dream"
Before going to bed, I give a simple game idea to Tripo CLI + Unreal CLI, then, using ORCA CLI, let Fable orchestrate everything at max effort, with 10+ Opus 5.5 agents running at high effort.
By the time I wake up, I usually have something like this.
Games
A game built overnight by 10+ Opus agents
Lucca Cerf describes their 'vibecoder dream': give a simple game idea to Tripo CLI and Unreal CLI before bed, then let ORCA CLI and Fable orchestrate 10+ Opus 5.5 agents at high effort. By morning, a playable prototype exists.
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