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Nine weeks into a fishing game built almost entirely by AI agents

Separate Claude sessions run fishing, shaders, sound and other systems under one manager session, nearly 24/7. Opus 5.5 codes and adds ElevenLabs sounds, Astra does textures and TripoAI the 3D characters; with 30+ fish, it is now in Steam verification.

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Claude Opus 5.5, ElevenLabs, Astra, TripoAI, Blender MCP
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Hakimi Eiqbal@hakimieiqbal

Week 9 of building a fishing game almost entirely with AI

The AI workflow has changed again since Opus 5.5 arrived.

Opus now handles most of the coding and even sound design. With access to ElevenLabs, it generates sounds and places them directly into the game, followed by manual adjustments where needed.

Astra is mostly used for all-in-one visual tasks like generating textures and integrating them into the game. TripoAI generates the new 3D characters, while Blender MCP handles model fixes.

The project itself now has 30+ fish in the first zone, redesigned characters, textured harbours, updated UI and a new moral dilemma system.

The agent setup is probably the most interesting part:

separate Claude sessions handle fishing, shaders, sound and other systems, while one Manager session coordinates all of them.

The agents are basically running 24/7 at this point.

Week 9, and the project is now going through Steam verification with a public demo planned in the next few weeks.

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