I made a cozy fishing game alone with Claude Opus 5.5, Blender, a 3D model generator and Unity 6, and the whole method is one rule: every tool gets one job and never touches another.
The setup:
Step 1 -> Tripo Smart Mesh P2 generates every model: palms, rocks, the pier, the boat, the hut, the character.
Step 2 -> Claude Code hooks into Blender through MCP.
Step 3 -> Opus 5.5 preps each model in Blender: scale, pivots, materials, clean export.
Step 4 -> Opus handles the animation in Blender as well: the walk cycle, the cast, the rod, the boat bobbing on the water.
Step 5 -> Everything lands in Unity 6 and the world gets built: forest, river, waterfall, beach, pier.
Step 6 -> Systems arrive one at a time: walking, fishing, bait choice, time of day.
Step 7 -> After every step I play it and fix exactly one thing.
The split:
> Tripo: the 3D models.
> Opus 5.5 + Blender: setup and animation.
> Unity 6: the world and the game.
One person, one stack, and a game you would actually sit down and play.
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A cozy fishing game built solo with Opus 5.5, Blender and Unity
Sorenxet built a playable cozy fishing game alone, assigning one job per tool: Tripo generated 3D models, Opus 5.5 and Blender handled setup and animation, and Unity 6 assembled the world and systems like fishing, bait choice and time of day.
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- Made with
- Claude Opus 5.5, Blender, Tripo Smart Mesh P2, Unity 6
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