For the last 3 weeks I’ve been working on my Antarctica horror shooter using Opus 5.5 with a max plan. Utilizing connectors to Meshy, ElevenLabs, and Blender for visuals, concept art, and sound. Im going for a traditional MGS1/Half Life vibe with modernized controls/inventory system, and smaller open world maps for my three act story structure inspired from the Stalker games. And yes, there’s a reason for the red night vision and red multicamo. 👀
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Antarctica horror shooter built with Opus 5.5 and Blender
Lucas Botkin has spent three weeks building an Antarctica horror shooter with Opus 5.5, using Meshy for visuals, ElevenLabs for sound, and Blender. The game blends a Metal Gear Solid/Half-Life feel with modern controls and a three-act story inspired by Stalker.
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