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Idea to playable game in Unity and Unreal, assets built in Blender

Chong-U walks through their full pipeline: mockups from GPT Images 2.0, Grok Imagine and Nano Banana; GPT-6 Astra and Fable 5.1 building characters, props and environments in Blender, with rigs and animations; then the Unity and Unreal CLIs to bring them into either engine.

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GPT-6 Astra, Claude Fable 5.1, Blender, Unity, Unreal Engine, Nano Banana
Posted
Chong-U@chongdashu

Thanks to the Unity and Unreal CLI - it's easier than ever to use AI to build games for either engine.

GPT 6 Astra and Fable 5.1 are well suited for building not just the games - but the 3D assets as well in Blender.

Here's my full pipeline getting from idea to playable in-game

00:00 Intro
03:37 Blender Setup
04:37 Image Generation for Mockups (GPT Images 2.0, Grok Imagine, Nano Banana)
06:00 Blender - Seperating characters, props and environments
09:08 Making props & actors
09:58 Making environments
12:08 Making characters
13:29 Blender for rigs and animations
17:23 Integrating into Unity
18:25 Integrating into Unreal Engine
20:17 Wrap Up

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Still from the video

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