How timely! Fable 5.1 just dropped... so I used it to build the rest of my Unity tennis game!
It combined the prototype + the Blender rig + animations together to make it PLAYABLE.
Controls + animations for things like forehand, backhand, smash, serve correctly - REALLY COOL!
Check out the quoted posts on how I created the assets and gameplay using Blender MCP and the Unity CLI using just AI tools.
I used Meshy to create the robot character from an image - but the other assets were made by the LLM directly.
Games
A playable Unity tennis game stitched together from AI-made parts
Chong-U used Fable 5.1 to combine a gameplay prototype, a Blender rig and animations into a playable Unity tennis game, with forehand, backhand, smash and serve all working. The robot character came from Meshy; the other assets were made by the model through Blender MCP and the Unity CLI.
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- Made with
- Fable 5.1, Grok 4.6, Unity, Blender MCP, Meshy
- Posted








