Games

A playable Unity tennis game stitched together from AI-made parts

Chong-U used Fable 5.1 to combine a gameplay prototype, a Blender rig and animations into a playable Unity tennis game, with forehand, backhand, smash and serve all working. The robot character came from Meshy; the other assets were made by the model through Blender MCP and the Unity CLI.

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Made with
Fable 5.1, Grok 4.6, Unity, Blender MCP, Meshy
Posted
Chong-U@chongdashu

How timely! Fable 5.1 just dropped... so I used it to build the rest of my Unity tennis game!

It combined the prototype + the Blender rig + animations together to make it PLAYABLE.

Controls + animations for things like forehand, backhand, smash, serve correctly - REALLY COOL!

Check out the quoted posts on how I created the assets and gameplay using Blender MCP and the Unity CLI using just AI tools.

I used Meshy to create the robot character from an image - but the other assets were made by the LLM directly.

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Still from the video

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