Art, video & music

A haniwa figure with procedural textures, made by Opus and Blender

Artist 小阪淳 asked Opus and Blender to create a haniwa clay figure, and when they asked how the texture was made, Opus revealed it had built it procedurally with nodes. They shared the node graph.

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Made with
Opus, Blender
Role
Artist
Posted
小阪淳@KOSAKA_Jun

Opus+Blender(ブレンダ直作業無し)で埴輪を作らせたら、テクスチャすごいので、テクスチャーどうしたんって聞いたら、「ノードで作った」とのこと。ノード開いたら、これ…

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