Opus+Blender(ブレンダ直作業無し)で埴輪を作らせたら、テクスチャすごいので、テクスチャーどうしたんって聞いたら、「ノードで作った」とのこと。ノード開いたら、これ…
Art, video & music
A haniwa figure with procedural textures, made by Opus and Blender
Artist 小阪淳 asked Opus and Blender to create a haniwa clay figure, and when they asked how the texture was made, Opus revealed it had built it procedurally with nodes. They shared the node graph.
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