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Surprise me
0:24
Fokki gave Claude Opus 5.5 one picture and the words 'hummingbird, take it apart'. It wrote 3,871 lines of three.js with a 48 Hz wing crank, snap-off parts, and a nectar probe; by 22 seconds the bird reassembles and flies out of frame.
114 saves on X
One prompt built a take-apart robot hummingbird in three.js
Games
@0x_fokki
122
6
114
0:24
The author asked Claude Opus 5.5 to build a crank sharpener they could take apart. It generated the whole mechanism in three.js from one picture: turn the crank and both cutters revolve while a fixed 36-tooth ring spins each one, with 15 helical edges producing a 22° point.
243 saves on X
Interactive 3D crank sharpener built from one picture
Learning
@Nyxera0x
263
42
243
0:20
Ann Nguyen asked Claude Opus 5.5 to guide them through making a DIY optical illusion box, built with three.js. The result is a working illusion you can view and rotate in the browser.
144 saves on X
DIY optical illusion box guided by Claude Opus 5.5
Games
@ann_nnng
255
18
144
0:23
Meng To used Opus 5.5 to build a three.js model of their room, which they will use to animate their tutorial videos. The result combines 3D and motion design.
1.5K saves on X
Opus 5.5 recreates a room in three.js for tutorial animations
Apps & websites
@MengTo
1.5K
56
1.5K
0:27
camper asked Claude to ride a lightning bolt from cloud to ground in one prompt, never touching the code. The 182-minute run cost $17.57 and produced a 28-second 1080p60 unbroken shot with simulated storm, dielectric breakdown, synthesized thunder, and self-found bug fixes, built on three.js and Taichi.
802 saves on X
A lightning bolt ride generated from one prompt
Art, video & music
@camperaigg
2.1K
104
802
0:25
Elvar gave a free Claude skill a ChatGPT render and the word 'octopus'. The skill wrote every shell, wheel and lens in three.js, producing a detailed machine with an iris, suction wheels and a removable dome.
3.7K saves on X
One picture and 'octopus' became a 3D machine you can take apart
Games
@elvar_official
2.6K
235
3.7K
1:00
Boris, with no Blender or 3D animation skills, used a single prompt with Claude Code to generate a 60-second 3D cartoon short, built entirely in code with three.js and headless Chrome, with ElevenLabs voice and faster-whisper timing, at zero cost.
979 saves on X
Claude Code turns a one-line story into a 3D cartoon short in 14 minutes
Art, video & music
@whothefukboris
556
75
979
1:15
NicoleCringe built a full original game in 24 hours using Opus 5.5, Flux 3 Max, GPT Image, Tripo, Blender and Three.js.
278 saves on X
Original 24h game: Opus 5.5, Flux 3 Max, GPT Image, Tripo, Blender
Games
@NicoleOfCringe
679
44
278
3:02
After quitting an 11-year corporate career, S built SOL: The Last Imperium, an original sci-fi FPS with guns, vehicles and giant bosses, using Tripo, Opus 5.5 and Blender for all assets and code.
1.2K saves on X
AI-built sci-fi FPS with giant boss battles in 24 hours
Games
@Rubzem
1.6K
100
1.2K
0:35
camper asked Claude Fable 5.5 to build a 35-second animation of rowing into a lightning storm, with no manual three.js work. It timed swells to the script, placed 17 lightning bolts, delayed thunder by distance, and synthesized all sounds in Python, costing $11.89 in API fees.
121 saves on X
One prompt made a stormy 31 m wave rowing animation in 89 minutes
Art, video & music
@camperaigg
287
7
121
1:37
Toby built an original playable game in 24 hours using Opus 5.5, Flux 3 Max, GPT Image, Tripo, Blender and Three.js.
935 saves on X
Solo-built an original playable game in 24 hours
Games
@jdyu477723
1.4K
101
935
0:18
Elvar built a Claude skill that turns ideas into interactive 3D machines in three.js, like a hummingbird whose wings lift off to reveal internal mechanisms, then reassemble and resume beating. The skill and source code are free.
519 saves on X
Skill that builds explorable 3D machines
Learning
@elvar_official
626
54
519
0:17
Vib3Coded built a full 6v6 indoor volleyball game as a single HTML file with Three.js, including liberos, substitutions, coach controls, video reviews, and a trophy ceremony. It took 2 hours 40 minutes and $68.08 in API costs.
410 saves on X
A pixel-art volleyball game with AI players and rotations
Games
@vib3coded
549
42
410
0:47
AI Studio One Room built a robot scene as a web page entirely in code with Claude Opus 5.5, using three.js. They customized the UI and say Opus can add WASD movement; the result is a video export, but the underlying page can be published as HTML.
268 saves on X
A robot web page built entirely in three.js with Claude Opus
Games
@studio_oneroom
460
45
268
0:10
Sara Chen rendered 1,967,478,960 triangles in a desktop browser using three.js r187's MeshletDrawingPipeline and Opus 5.5. The GPU culls hidden 64-triangle clusters, switching to coarser LODs for distant geometry.
279 saves on X
A billion triangles at 60 fps in the browser
Apps & websites
@sara_kumodeck
391
24
279
0:17
Vib3Coded built a complete pixel-art tennis complex with four court surfaces, AI players, a day-night cycle and 120 Hz ball physics as one HTML file using Sonnet 5.5 and Three.js. It took 1 hour 40 minutes and $58.07 in API costs.
1K saves on X
Pixel-art tennis complex in a single HTML file
Games
@vib3coded
1.2K
79
1K
0:20
Kitsui used Claude Opus 5.5 to model a 3D beetle from a single image, with three.js for 400 parts behind glass. The beetle opens its shells, unfolds wings and tears down piece by piece, with every click reported on the console.
131 saves on X
One picture turned into a 3D robot beetle you can pull apart
Games
@0xKitsui
168
25
131
0:37
Konstantin Saifoulline had Claude Opus 5.5 design a robot hand and fly it back together in three.js r187—1,404 parts and 25 motors in a single browser tab.
96 saves on X
1,404-part robot hand with 25 motors, designed in one browser tab
Apps & websites
@konstantinsaifo
156
8
96
1:21
Robot 2.0 built a MetaHuman-style 3D character system with three.js and Claude in a weekend. It includes an IK rig, procedural walking and animation, AI-generated clothing and skin for any ethnicity, and text-to-speech.
676 saves on X
A full 3D human creator with IK rig and clothing built in a weekend
Apps & websites
@alightinastorm
849
71
676
0:25
An Xuan built a live 3D chip fab in three.js that turns their last 30 days of Claude Code into a strategy-game-like simulation: 2,656 sessions become wafer lots, 86,131 tool calls become process steps, and errors become bad wafers. Built with Claude Opus 5.5 and viz3d.
305 saves on X
Chip fab simulation replays 30 days of Claude Code usage
Learning
@anxuanng
319
33
305
0:25
Fokki fed Claude Opus 5.5 a single reference picture and a one-line instruction; it produced a three.js robot octopus with 202 links and 480 wheels across eight arms, which opens and reassembles over 25 seconds.
7.3K saves on X
One picture becomes an exploding three.js robot octopus
Art, video & music
@0x_fokki
6.7K
644
7.3K
0:24
Elvar packed a whole 3D workflow into one Claude skill: give Opus 5.5 a reference picture and it builds a full mechanical teardown in three.js, with 260 parts and pieces that detach in sequence. They built seven sims in two days, live on their playground.
4.5K saves on X
Interactive 3D teardowns built from a reference picture in code
Learning
@elvar_official
4K
453
4.5K
0:30
Adit Yah rebuilt the patience-testing labyrinth game as a single Three.js + GLSL HTML file using Gemini 4 Argon. The browser version keeps the tilt-to-cheat mechanic.
331 saves on X
Rebuilt the classic tilt labyrinth in a 120 kb HTML file
Games
@Adidotdev
565
35
331
1:23
Finn built a second-person stickman survival thriller with Claude Opus 5.5, using three.js for low-poly 3D sets, cannon-es physics, and Playwright and ffmpeg to render frames. No AI images or video; voice comes from ElevenLabs or Kokoro, and captions are timed with faster-whisper.
1K saves on X
A 20-minute stickman survival thriller made entirely in code
Art, video & music
@finnardley
596
46
1K
0:58
0xbobaa gave Opus 5.5 a single prompt with a floating island from their game Skyhold. From an empty folder it modeled houses, trees, a waterfall and balloons in three.js, wrote its own story, lit day to night, and rendered a 60-second film with code-generated music.
253 saves on X
One prompt builds 60-second 3D island film in 21 minutes
Art, video & music
@0xbobaaa
291
17
253
0:36
Ryan Sael asked Opus 5.5 to help understand how a telescope works, and it built an interactive browser model with three.js, so the optics can be explored directly.
59 saves on X
Interactive browser model explains how a telescope works
Learning
@RyanSael
107
10
59
0:30
An Xuan used Opus 5.5 to build an interactive 3D world of a Vietnamese tube house facing a typhoon, with real storm prep advice, blackout, and flood, modeled in Blender and three.js.
177 saves on X
Vietnamese tube house rides out a typhoon in 3D
Games
@anxuanng
299
13
177
3:00
Emily is building a Three.js skill for Gemini 4 Argon and used it to recreate the 1949 MONIAC hydraulic economic computer, with working sliders, presets and a live chart drum, plus a 3-minute demo video.
55 saves on X
Interactive 3D simulation of the 1949 MONIAC water computer
Learning
@IamEmily2050
139
6
55
1:05
Jav built Train of Thoughts, an interactive browser scene where a train travels through a procedural isometric city. Each carriage holds a different relationship with time, and characters carry small stories. Everything is generated in code with three.js and Anatomy; no images or external assets.
623 saves on X
A train that travels through past, present and future
Games
@javpixel_art
827
82
623
0:28
Techartist built an interactive 3D book on energy with 10 lessons to predict, test and prove. Students can try Lesson 1 on energy stores in the browser. Built with Opus 5.5 and Three.js.
2K saves on X
A 3D book about energy with 10 lessons students can play with
Learning
@techartist_
2K
246
2K
0:30
Ryan Sael, who failed the driving test three times, made an interactive parking practice tool with Opus 5.5 and three.js, so future drivers can prepare before the exam. It runs in the browser.
716 saves on X
A driving-test parking simulator built with Opus 5.5 and three.js
Learning
@RyanSael
895
55
716
0:44
Bee spent about an hour and 43 minutes making a mechanical flower in three.js with Gemini 4 Carbon. The model added a small bee on its own after being asked to be creative, and the creator plans to share more observations later.
495 saves on X
A mechanical flower with a bee, built in three.js by Gemini 4 Carbon
Art, video & music
@thtbee_
1.4K
100
495
0:52
ball-zee followed up Karen Warfare with Trailer Park Warfare: Neck Beard Edition, a three.js game built in one day using Opus 5.5.
92 saves on X
A trailer-park neck-beard brawler built with Opus in a day
Games
@KaladinOG
302
42
92
0:54
KaladinOG built a browser game called Karen Warfare in a single day using Opus 5.5 and three.js, with gameplay shown in the video.
1.2K saves on X
Built a browser game called Karen Warfare in one day
Games
@KaladinOG
3.5K
309
1.2K
1:02
Aymeric Rabot, an engineer, built a multiplayer car game in the browser using Opus 5.5, three.js, Rapier physics, and Cloudflare. It includes a stunt park, time attack, Rocket League clone, and car showroom.
392 saves on X
Browser car game with Rocket League clone, stunt park, and multiplayer
Games
@aymericrabot
734
86
392
0:22
Joshua Guo rebuilt a generative architecture demo as a tiny Vite + Three.js experiment with shaders for pencil strokes, paper grain, and section cuts, using Sonnet 5.5 Extra.
359 saves on X
A shader demo rebuilt in pencil-stroke architecture
Art, video & music
@jshguo
383
21
359
0:26
Bolt Pit, a three.js arena shooter built with Claude Code, went live on CrazyGames. The designer worked out it needs 1 to 15 million plays to earn $15,000; getting the build accepted took six fixes.
611 saves on X
A first web game, and the math on earning $15,000 from it
Games
@froessell
462
26
611
0:30
An Xuan had Opus 5.5 build a live airport ramp playable like a strategy game, with every plane and truck modeled in Blender and running in three.js.
721 saves on X
A playable airport ramp modeled in Blender, run in three.js
Games
@anxuanng
1.1K
77
721
1:11
Everything was generated procedurally from scratch, refined over multiple rounds of self-iteration between Gemini 4 Argon and Nano Banana.
430 saves on X
A futuristic battle helicopter generated entirely in three.js code
Art, video & music
@thtbee_
1.2K
81
430
2:32
badboyfoxy, a writer, built a first-person open-world game in seven hours using Claude Opus 5.5, with Blender for the assets and three.js for the engine, and shows a two-and-a-half-minute walkthrough.
80 saves on X
An open-world first-person game made in seven hours with three.js
Games
@badboyfoxy
266
16
80
1:03
At Fleet Week, a GoPro on the camera's hot shoe filmed each shoot through a 400-800mm lens. Codex built a three.js viewer that lines bursts up with the recorded shutter sounds, places footage in 3D from motion telemetry, levels the horizon and outlines each photo's framing.
97 saves on X
A 3D tool that matches photo bursts to footage from a hot-shoe GoPro
Apps & websites
@Natzke
258
15
97
0:55
Opus 5.5 built it from scratch with no external assets, working through Blender MCP, with Magnific MCP used only for sound. There is already a nightclub to walk into with people dancing inside, and a bar.
1.1K saves on X
A three.js world with an enterable nightclub, built in one 24-hour run
Games
@Ainthropos
1.8K
114
1.1K
0:29
Claude Opus 5.5 made the plastic CD case effect and its open-lid animation using only three.js and shaders.
4.1K saves on X
A CD case with an opening lid, built from shaders without 3D models
Art, video & music
@ann_nnng
6.3K
485
4.1K
0:21
Techartist built a 3D flight game with Claude Opus 5.5 and three.js that runs in the browser, piloting a plane through an entire hurricane.
1K saves on X
A browser game where you fly a plane through a hurricane
Games
@techartist_
2.5K
185
1K
0:58
Chetan made Cozy Creek, an interactive three.js creek scene that runs in the browser, with the 3D assets built in Blender and GPT-6 Astra.
2.7K saves on X
A browser 'cozy creek' 3D scene built with GPT-6 Astra
Art, video & music
@chetanankola
5.2K
441
2.7K
1:04
Danny Limanseta gave Sonnet 5.5 artistic control to make Understory, an action-puzzle RPG across five biomes with five guardian boss fights. Built in a couple of days on three.js with procedural 2D art generated by code.
415 saves on X
Understory, an atmospheric RPG drawn entirely with code
Games
@DannyLimanseta
569
32
415
0:50
Opus 5.5 built it with procedural three.js WebGPU and TSL shaders only, with no Blender, assets or textures. The drawings are orthographic renders of the same model, showing elevation, pressure, trajectory and firing change in real time.
241 saves on X
An 1857 Napoleon cannon in procedural 3D, with live technical drawings
Art, video & music
@thebuggeddev
358
21
241
4:11
Three switchable areas (Shibuya, Tokyo Station and Shiba with a lattice-built Tokyo Tower) use PLATEAU's real bridge, tree and furniture models, with neon ads, trains and traffic. Built with Opus 5.5 for fun because the author misses Tokyo; the code is open source.
298 saves on X
A three.js Tokyo with live-clock lighting and real city models
Games
@jeantimex
421
52
298
0:23
Built with Claude Opus 5.5 and Three.js so engineering can be learned from a model you can explore rather than from flat diagrams.
897 saves on X
An interactive 3D jet engine, from intake to exhaust
Learning
@techartist_
1.7K
171
897
1:56
No models, textures or hand-made rigs: each animal is sculpted from SDFs, then meshed, rigged, skinned and furred at runtime and animated with IK. Made with Opus 5.5 in three.js; open source, with a live demo.
257 saves on X
24 animal species generated entirely from code, fur and rigs included
Art, video & music
@majidmanzarpour
312
17
257
1:14
An old project that a team of designers and engineers never brought to this fidelity went to Claude Opus 5.5, which nearly finished it in one shot. Every device is fully customizable.
329 saves on X
Device mockups rebuilt in three.js, with a Figma-style layers editor
Apps & websites
@MengTo
425
34
329
1:33
The No Man's Sky-style game, made with Opus 5.5 and three.js on Tesana AI, went viral at 700k+ views. Two more prompts added a galactic war: ground fights against giant Behemoth walkers, then straight off the surface into space battles, with no loading screens.
1.4K saves on X
A browser space game built from one prompt drew 7,000 players
Games
@Rubzem
2.4K
149
1.4K
0:36
The model steps through foundation, skeleton, systems and envelope to the finished home, and an X-ray mode reveals the plumbing, power and air running inside. Made with Opus 5.5 using Three.js and WebGPU.
761 saves on X
An interactive 3D house with an X-ray view of its plumbing and power
Learning
@techartist_
748
70
761
2:41
Opus 5.5 built the mechanics, water, grass, terrain, sky, dynamic weather and day-night cycle in three.js; Sonnet 5.5 coded the car and campfire, and Meshy's free tier made the props. It used 93% of a $20 plan's weekly quota.
783 saves on X
A non-coder's 3D world with weather, built in 12 hours after work
Games
@maxt3chno
1.3K
59
783
2:56
Characters were made with Nano Banana and ChatGPT, turned into 3D models with Tripo3D, and the tracks built with Claude Opus 5.5 and Blender, all brought together in three.js. Thirteen of the cities are places the developer has visited.
300 saves on X
A 3D kart racer with tracks through 20 real cities
Games
@KenLin1985
535
42
300
0:51
A three.js piece vibe-coded with Claude Opus 5.5 for Vibe Jam. The road climbs 90° up a yellow wall, runs upside down across a ceiling and turns into sheet music; steering through the notes plays each street's melody.
892 saves on X
A watercolour road that folds up walls and plays each street as music
Games
@chetanankola
1.4K
94
892
0:14
Built in three.js with the kids, the game had slow loads and frame spikes. A former game developer designed a new renderer and had Codex build it as a drop-in replacement during the school run; it now starts almost instantly, with no external rendering dependencies.
526 saves on X
A family Halloween game got a custom renderer, written by Codex
Games
@iced_coffee_dev
885
37
526
0:59
Generated with Opus 5.5 and live on the web, with dynamic weather, day and night lighting, realistic textures, 3D characters, water reflections and physics.
3.8K saves on X
A playable boat ride through Japanese landscapes in three.js
Games
@MengTo
6.6K
407
3.8K
1:13
Scott asked Claude Opus 5.5 to turn a Tesla Cybertruck into a transformer, and it produced the full transformation as a three.js animation, shown in a 73-second clip.
72 saves on X
A Tesla Cybertruck that transforms into a robot, animated in three.js
Art, video & music
@scottstts
417
20
72
4:23
BijanBowen had Claude Opus 5.5 build a guitar shop in three.js where every one of the 300-plus instruments it modelled can be played, and making too much noise flips the game into a beat 'em up. It runs a bit laggy, so a Blender and Godot remake is next.
93 saves on X
A guitar store sim with 300+ playable guitars that turns into a brawl
Games
@bijanbowen
513
19
93
0:19
Built with Claude Opus 5.5 using three.js and TSL, the architecture moves through four stages: first lines, massing, detail and the finished home.
2K saves on X
A house that grows from sketch lines into a finished home in 3D
Art, video & music
@techartist_
2K
153
2K
0:17
Built with Astra Ultra Code as a real-time scene that runs in the browser; the reflections on the water are the centrepiece.
1.6K saves on X
A moonlit Three.js swamp with water reflections
Games
@chetanankola
2.7K
159
1.6K
1:38
Blendi, previously an engineer at fal, shows a 98-second runthrough of the boss fight in their game. Assets come from fal, rendering is three.js, rigging and animation were done in Blender and Mixamo, music and sound effects are from Suno, and GPT-6 Astra handled development.
192 saves on X
A full boss fight with rigged characters, running in the browser
Games
@BlendiByl
283
24
192
0:42
The Bugged Dev, a software developer, had GPT-6 Astra model Barcelona's stadium so you can pick any seat and see the view from it in daylight, golden hour or floodlit night. Instanced meshes and distance-based LOD cut the seat geometry by 67%; it runs live in the browser.
917 saves on X
Camp Nou rebuilt in 3D with 86,964 selectable seats and their views
Apps & websites
@thebuggeddev
1.5K
105
917
1:04
The Bugged Dev, a software developer and design engineer, built the three.js customiser with GPT-6 Astra: paint or spray any side of a realistic shirt, add stickers from GPT Image 2.5, tweak fabric and wind, then export. Astra modelled the shirt itself through the Tripo plugin in Codex.
517 saves on X
A 3D T-shirt studio where you spray paint the shirt in the browser
Apps & websites
@thebuggeddev
531
59
517
0:05
Emil, who builds at shaceai, used GPT-6 Astra and three.js to turn the bottom of a web page into a miniature scene you scroll down to.
1.6K saves on X
A website footer that is a tiny 3D diorama
Apps & websites
@EmilHovv
2.2K
72
1.6K
0:36
Ann Nguyen rode the jelly trend with a roller where you pick how many dice you need and their style, then watch them wobble and settle. Built with Claude Fable 5.1 and three.js.
1.1K saves on X
A virtual jelly dice roller in three.js
Apps & websites
@ann_nnng
2.4K
309
1.1K
3:44
synabreu, a senior HPC and AI solution architect at HPE, had GPT-6 Astra generate the atlas from OpenStreetMap and terrain data: all 25 districts, a fly-through of 14 landmarks, day, sunset and night modes, rendered in Three.js. Heights are exaggerated 4x so the skyline reads.
2.1K saves on X
All of Seoul in 3D with 267,000 buildings, built in under 44 minutes
Learning
@synabreu
2.9K
455
2.1K
1:28
AshutoshShrivastava asked Claude Fable 5.1 to model a detailed jet engine in Blender and then build a three.js site to render and interact with it. The result has 12 major modules and 84 individual parts, each modelled on its own.
218 saves on X
A jet engine of 84 separately modelled parts in Blender and three.js
Learning
@ai_for_success
608
42
218
0:52
Shikhar, who makes 3D and games with AI, had GPT-6 Astra build a GTA-style driving game that runs in the browser on three.js. The model also produced the car models itself in Blender.
889 saves on X
A browser driving game in three.js with cars modelled in Blender
Games
@xikhar
2.8K
151
889
1:13
Meng To, founder of Design+Code, had GPT-6 Astra build the game with rocks, trees, monuments and characters all as procedural code, then recreate every scene in Blender for a trailer. UI icons and ornaments came from GPT Image 2 as transparent PNGs; it needed little steering.
1.1K saves on X
A three.js game under 2 MB, then its trailer rebuilt in Blender
Games
@MengTo
1.8K
104
1.1K
0:22
Tom Krcha, founder of pendev, had GPT-6 Astra write TypeScript that builds both locomotives at runtime from dimensions, profiles and geometry functions. No model files: wheel motion and the exploded views are all code, running smoothly in the browser.
6.1K saves on X
Two trains generated from three.js code that explode and reassemble
Learning
@tomkrcha
10K
838
6.1K
1:50
Rishi built Astral War in a day with GPT-6 Astra Ultra, three.js, Meshy and ElevenLabs, remixing an earlier Opus 5 game. Play as living or undead, solo or online with bots, with killstreak perks, controller support, voice chat and authoritative servers for 12-player lobbies.
629 saves on X
A browser multiplayer shooter with 12-player lobbies, built in a day
Games
@0xRishi
974
75
629
0:26
Gürsel Günacar, a mechanical engineer and developer, made a table of 3D dumplings that blink and squish when poked, using GPT-6 Astra Ultra and three.js, and shared the prompt.
445 saves on X
An interactive dumpling feast built in 15 minutes
Games
@mech_eng_dev
547
47
445
0:32
Tahsin Safa Elmalı built it with GPT-6 Astra and Three.js: rotate the controller, press its buttons and drag the sticks in the browser, or connect a real one and watch it mirror your inputs. Demo and code are public.
715 saves on X
An interactive 3D PS5 controller that mirrors a real one
Apps & websites
@SafaElmali
1.4K
68
715
1:24
Immunologist and professor Derya Unutmaz built the alpha with GPT-6 Astra and Three.js: close overtakes, collisions, comeback moments, and coins you spend on parts and upgrades. Version 0.3 is already fully playable.
96 saves on X
A browser kart racer with six toy cars, four tracks and a garage
Games
@DeryaTR_
338
25
96
1:02
AshutoshShrivastava built it with Fable 5.1 and Cursor and says the controller's haptic feedback makes it feel especially good to play. A new stage is in progress; the one snag has been a high prompt rejection rate.
135 saves on X
A three.js game you play with a PS5 DualSense, haptics included
Games
@ai_for_success
394
18
135
2:27
Alexey Fateev gave Claude Fable 5.1 a short prompt asking for an AAA-style three.js arena shooter with swarming enemies, three weapon types, iron sights, weapon inertia and hit impact, and the model built it in one go.
310 saves on X
A browser arena shooter with ADS and recoil from one short prompt
Games
@superalesha
516
34
310
0:44
Veee gave Claude Fable 5.1 two prompts and got a three.js game where the goal is not to hit the iceberg. It has cinematic and gameplay views, steering and speed controls, a reward system and missions, and is live on Netlify.
66 saves on X
Steer the Titanic past the iceberg in a game built in two prompts
Games
@vikktorrrre
220
13
66
0:39
Meng To, founder of DesignCode, open-sourced ThreeUI, 160+ free procedural 3D hero sections, icons and motion designs, then had Claude Code spin variants across new themes, environments and interactions. Opus does the front-end, Codex built the site and repo, and 30 people have bought Pro.
1.2K saves on X
60 more three.js components added to an open-source UI library
Apps & websites
@MengTo
1.1K
96
1.2K
1:14
The Bugged Dev, a software developer who learned crops walking the family farm, built it in three.js with Claude Opus 5. Tripo AI generated the models, which Claude shrank from 1,349.6 MB to 11.6 MB; a globe shows where each crop grows, and there are quizzes.
874 saves on X
An interactive 3D atlas of 24 seeds, from cross-section to sprout
Learning
@thebuggeddev
978
123
874
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