1,967,478,960 triangles at 60 fps in a desktop browser ๐คฏ
three.js r187's MeshletDrawingPipeline splits meshes into 64-triangle clusters. the gpu culls the hidden ones and far stuff drops to coarser LODs.
BILLION, made with opus 5.5 #threejs #gamedev
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A billion triangles at 60 fps in the browser
Sara Chen rendered 1,967,478,960 triangles in a desktop browser using three.js r187's MeshletDrawingPipeline and Opus 5.5. The GPU culls hidden 64-triangle clusters, switching to coarser LODs for distant geometry.
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