Games

A solitaire game shipped on Steam after three months with AI tools

Big Bro Studios built Solitaire: Kingdom in Chains over three months using Photoshop, Cubase, Filmora, Claude Code and Codex, and released it on Steam despite AI-disclosure backlash.

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Made with
Photoshop, Cubase, Filmora, Claude Code, Codex
Role
Youtuber/Gamedev
Posted
Big Bro Studios@bigbropatchwork

30% AI. 70% me. 100% ignored.

This is my game, Solitaire: Kingdom in Chains.
It took me 3 months to build. Not 6 hours and a magic prompt.
I worked with Photoshop, Cubase, Filmora, Claude Code, and Codex. I designed, edited, tested, fixed, rebuilt, and polished until I had something I was proud to release.

But apparently, none of that matters anymore.

Because the moment Steam puts that little AI disclosure on your game, some people have already decided it's garbage without even looking at it.

Three months of work? Irrelevant.
The actual gameplay? Irrelevant.
Whether the game is good or bad? Also irrelevant.

AI was involved. Case closed.

I'm not asking anyone to buy my game out of sympathy. Hell, I'm not even asking you to like it.
I'm asking you to judge the damn game, not the tools used to make it.
Because if using AI means your work automatically has no value, then we've stopped judging creativity and started policing toolboxes.

Here's the gameplay. Judge it for yourself.

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Still from the video

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