Porting Bully into Unreal Engine with Opus 5.5 PT3: AI NPCs
I gave every single NPC their own consciousness and ability to speak
I plugged in Fish Audio plus a few other fun things and you can now talk to any character in the game with the capability for them not only to remember your conversations but to speak back to you
You no longer have 10 important NPCs. You can now have 1,000 NPCs with unlimited options instead of just 8 dialogue prompts to choose from
Imagine talking to Patches from Dark Souls 1, but asking him questions about his travels or learning more lore about him after you speak to him for 10 minutes straight
Instead of just the same dialogue getting exhausted every time you speak to an NPC, you can now talk to him for as long as you want, and he'll respond to you in character
You can now literally just sit there and talk to them for hours if you really wanted to (if you wanted more ai psychosis lmaoo)
And if you plug in other AIs like Jev, you can give them the ability to play the game on their own, like how in Animal Crossing you can give someone a job and they'll get wood for you
Imagine the ability to talk to anybody and the capability of them doing anything in-game for you
(fully OS, free, never monetizing, needs a paid copy of Bully to play, ran on a macbook, link below, full youtube video soon)
Next: Full map port
Games
Porting Bully into Unreal Engine with AI NPCs that remember and speak
ashen ported Rockstar's Bully into Unreal Engine and gave every NPC a voice, memory and the ability to speak using Opus 5.5 and Fish Audio. The project is open source, runs on a MacBook, and players can talk to any character for hours.
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- Opus 5.5, Fish Audio
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