Ever wonder what $1874.40 of Opus 5.5 tokens looks like?
Wonder no more.
I highly recommend watching the whole video on 1080p on a large screen with sound on.
Pay attention to all the little details.
- Birds flying and diving into the ocean.
- Cloth, signs and lights swaying in the wind.
- Crabs scuttling along the shore and burrowing when you get close.
- Fish swimming alongside the whale.
- Lights illuminating the dock at night
Then zoom out and see the entire island. Never dipping below 60 FPS at 1440p resolution.
Yes, there's a few bugs and visual artifacts, some textures need improving, the shorelines waves sometimes look funny, but these are so trivial to fix at this point.
FYI I'm on the $200 subscription plan. This used 59% of my weekly usage and took 2h 7h of API time using multiple subagents, about 8h in real-time.
There was extremely little technical direction here. 99% of my prompts were "Add X and Y" or "This looks weird, make it better".
It's a great time for hobbyists, bad time for professionals. This experiment has further cemented my view that technical creatives are about to experience a massive disruption.
Games
An explorable 3D island world that holds 60 FPS at 1440p
Dan built an explorable island in Claude Opus 5.5 using subagents over about eight hours, spending roughly $1,874 in tokens. Birds dive into the ocean, crabs burrow as you approach and fish swim beside a whale, never dropping below 60 FPS at 1440p.
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