Games

A procedural pixel creature engine with nine families and no sprites

Claude Code wrote about 95% of it from one detailed prompt written like an engineering spec. Godot and C# code generates the body plans, rigs, animations, mutations and pixel art, with no premade sprites or AI-generated textures.

View on X
651likes
42reposts
573saves
32Kviews
Made with
Claude Code, Godot
Role
Software engineer
Posted
Jurly@jurlycat

Claude Code built roughly 95% of this procedural pixel creature engine from a single detailed prompt.

No premade sprites. No AI-generated textures. Just Godot, C#, and code generating body plans, rigs, animations, mutations, and pixel art across 9 creature families.

The prompt wasn’t a vibe. It was an engineering spec.

Check the repo in the comments.

View on X
Still from the video

More in Games