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A black hole renderer written from scratch in Python

Asked for the hardest edit it could make, Claude Fable 5.5 traced every pixel as a light ray bent by the real equation for a non-rotating black hole. No game engine, stock footage or textures: Python on 2 CPU cores, in about an hour.

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Claude Fable 5.5, Python
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imjustnewatai@imjustnewatai

I asked Claude fable 5.5 for the hardest edit it could make. It wrote a black hole renderer from scratch.

Every pixel is a light ray bent by the real equation for a non-rotating black hole. No game engine, no stock footage, no downloaded textures. Python, 2 CPU cores, about an hour.

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