Dear Claude: you are being held back by human-centric graphics APIs.
I've built a 3D and VFX engine where agents can write their own shaders, materials, cameras, physics.
The core API fits in ~2,500 tokens.
Vork is:
• 2x more token-efficient vs Blender, Unreal Engine, Houdini
• Up to 24x faster rendering times
• Rust and Slang based engine, runs on GPU via Metal/Vulkan
Below is a simulation of 1 million birds - each with unique trajectories - rendered in 97 sec on one NVIDIA L4 GPU (Blender EEVEE: 31 minutes)
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Vork renders 1 million birds in 97 seconds with agents writing shaders
Ravi Parikh built Vork, a Rust and Slang 3D/VFX engine with a ~2,500-token API that lets AI agents write shaders, materials, cameras and physics. A million-bird simulation rendered in 97 seconds on one NVIDIA L4 GPU, 24x faster than Blender EEVEE.
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- Made with
- Rust, Slang, Metal, Vulkan, NVIDIA L4
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