GPT-6 Astra made this blackhole renderer using C++, Vulkan and raytracing
It implemented advanced Kerr spacetime math, tracing light bent from 211000 stars, frame dragging and relativistic color shifts
It made it run at 1080p/~30 FPS in realtime high precision on a GTX 1050 ti
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A real-time Kerr black hole renderer at 30 FPS on a GTX 1050 Ti
Lentils had GPT-6 Astra write it in C++ with Vulkan and raytracing. It traces light bent from 211,000 stars, models frame dragging and relativistic colour shifts, and holds 1080p at roughly 30 frames per second in high precision on a GTX 1050 Ti.
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- Made with
- GPT-6 Astra, Vulkan
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