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A real-time Kerr black hole renderer at 30 FPS on a GTX 1050 Ti

Lentils had GPT-6 Astra write it in C++ with Vulkan and raytracing. It traces light bent from 211,000 stars, models frame dragging and relativistic colour shifts, and holds 1080p at roughly 30 frames per second in high precision on a GTX 1050 Ti.

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GPT-6 Astra, Vulkan
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Lentils@Lentils80

GPT-6 Astra made this blackhole renderer using C++, Vulkan and raytracing

It implemented advanced Kerr spacetime math, tracing light bent from 211000 stars, frame dragging and relativistic color shifts

It made it run at 1080p/~30 FPS in realtime high precision on a GTX 1050 ti

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