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After getting a new MacBook, eta decided to switch engines and had GPT-6 Astra, working with Unreal and Blender, carry a concept they had already built in Godot over to Unreal. A few changes to the trees and lighting later, this clip is how it turned out.2.9K saves on X
A game concept moved from Godot to Unreal with GPT-6 AstraGames@seftsaint5.9K3112.9K
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Movez ran 14 yes/no checks per post over 100,000 viral posts with Jev, built for classification rather than prose. Claude Opus 5 managed 214 posts in the same time for $0.98. Superlative hooks went viral at 1.9x the base rate; numbered lists, the format everyone writes, fell below it.600 saves on X
100,000 viral X posts classified in 20 seconds for $0.67Work@0xMovez41330600
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Pradeep Kapoor asked GPT-6 Astra at max effort to paint a complex picture from scratch with nothing but code deciding where each stroke goes. No image generator, no reference and no picture underneath, just procedural painting stroke by stroke.560 saves on X
A painting made of 68,000 brush strokes placed by code aloneArt, video & music@pradeepXkapoor97440560
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S built it with GPT-6 Astra on Tesana: the supplies are dumped on the floor, you put them away one at a time, and the game ends when the bunker is clean.165 saves on X
A game about shelving thousands of supplies in a survival bunkerGames@Rubzem62823165

Astropulse had Claude convert their three-detector pixel-fixer to Bend 2 to test the new language's claims. All 18 test images gave the identical grid and decisions as the Rust core, at about 4x slower; Fable wrote a kernel generator just to keep it compiling.121 saves on X
A pixel-art fixer ported from Rust to Bend with identical resultsApps & websites@RealAstropulse45014121